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“Belonging without being”: Relationships between problematic gaming, internet use, and social group attachment in adolescence

dc.contributor.authorBarreto Carvalho, Célia
dc.contributor.authorMoura Cabral, Joana
dc.contributor.authorTeixeira, Marco
dc.contributor.authorCordeiro, Filipa
dc.contributor.authorCosta, Rodrigo
dc.contributor.authorArroz, Ana
dc.date.accessioned2024-01-24T12:06:44Z
dc.date.available2024-01-24T12:06:44Z
dc.date.issued2023
dc.description.abstractABSTRACT: Gaming and Internet use are positively associated with benefits for interpersonal relationships in adolescence, with these behaviors when excessive having been negatively linked with positive aspects of interpersonal connections, such as secure attachment. Using a representative sample of 7918 Portuguese adolescents, with ages ranging from 13 to 19 (Mage = 15.5, 53.3% females), and three self-report measures of problematic gaming, problematic Internet use, and social group attachment (secure, anxious, avoidant), this cross-sectional study aimed to examine the associations between problematic gaming, as well as problematic Internet use, and secure and insecure (anxious and avoidant) social group attachment styles, in the groups with and without these problems. In the groups without problematic gaming and without problematic Internet use, excessive gaming and involvement with the Internet were negatively associated with secure social group attachment and positively associated with anxious social group attachment; on the other hand, in the groups with severe levels of these problems, problematic gaming and Internet use were positively associated with secure social group attachment and negatively associated with anxious social group attachment. These results go against what had been initially hypothesized and suggest that in the case of adolescents with severe levels of these problems, they may serve as an effective compensatory mechanism for coping with the negative effects of insecure attachment styles, which in turn likely contributes to the maintenance of problematic gaming and Internet use.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationCarvalho, C. B., Cabral, J. M., Teixeira, M., Cordeiro, F., Costa, R., & Arroz, A. M. (2023). "Belonging without being": relationships between problematic gaming, internet use, and social group attachment in adolescence. "Computers in Human Behavior", 149, 1-9, 107932. DOI:10.1016/j.chb.2023.107932 (IF2022 9,9; Q1 Psychology, Experimental)pt_PT
dc.identifier.doi10.1016/j.chb.2023.107932pt_PT
dc.identifier.eissn1873-7692
dc.identifier.issn0747-5632
dc.identifier.urihttp://hdl.handle.net/10400.3/6895
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherElsevier BVpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/pt_PT
dc.subjectAdolescencept_PT
dc.subjectIntenetpt_PT
dc.title“Belonging without being”: Relationships between problematic gaming, internet use, and social group attachment in adolescencept_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.conferencePlaceUnited Kingdompt_PT
oaire.citation.endPage9pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.titleComputers in Human Behaviorpt_PT
oaire.citation.volume149pt_PT
person.familyNameMoura Cabral
person.familyNameNeto Teixeira
person.familyNameEusébio Vieira Cordeiro
person.familyNameVieira Costa
person.familyNameArroz
person.givenNameJoana
person.givenNameMarco José
person.givenNameFilipa
person.givenNameRodrigo
person.givenNameAna
person.identifier.ciencia-idE411-00E6-1774
person.identifier.ciencia-idC618-A87F-E4CD
person.identifier.ciencia-idD419-E4B2-9323
person.identifier.ciencia-id3615-5B1C-57FC
person.identifier.ciencia-idA718-643F-7760
person.identifier.orcid0000-0003-1717-0965
person.identifier.orcid0000-0002-6400-9077
person.identifier.orcid0000-0001-8279-4470
person.identifier.scopus-author-id41860956400
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
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relation.isAuthorOfPublication.latestForDiscoverya67a80cf-4a46-45be-ab74-2322da017ee8

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